Download Resume (pdf) (correct formatting)
Cheryl Oliver
-Modeled and textured both low and high poly 3D assets, including characters, environments, props, and wildlife.
-Managed a team of artists on two shipped DS titles.
-Created schedules, revised art assets, and ensured that art was delivered in a timely manner for milestone completion.
-Communicated directly with engineers, scripters, designers, and production managers to define milestone needs and assure quality of game production.
-Made various 2D elements, including user interface sprites and menus.
-Set up rigs and created animations for both bipedal and quadrupedal characters.
Projects
X-Men Legends 2 (Ngage ) Shipped
Muhammad Ali: Boxing 3d (Mobile) Shipped
Snakes Subsonic (Ngage) Shipped
Bratz Forever Diamondz (DS) Shipped
Zoey 101 (DS) Shipped
The Naked Brothers Band (Wii) Shipped
World Combat – Unreleased Mobile MMO
Top Spin Tennis Mobile – Unreleased
Art of War – Fighting Demo – Unreleased
Unannounced Internal Project – Wii/PSP
Unannounced Title- Wii
Two high end technical demos for BLT internal engine.
SpacePlan, LLC Dallas, Texas
Project Manager
April 2000 – January 2005
-Prepared floor plans for clients to utilize as visual database.
-Managed completed projects to ensure the efficiency and quality of project was maintained.
-Communicated with clients about projects’ status and updates, as well as software training and technical service.
Maya, Photoshop, 3D Studio Max, Zbrush, Mudbox, Illustrator, After Effects
The Art Institute of Dallas Dallas, Texas
Associate of Applied Arts in Computer Animation
December 2004